Summary

Atlus ' JRPG enfranchisement – Persona – is fabled . The quaternary entry , Persona 4 , is a murder mystery story set in a modest Japanese township called Inaba . Although all the entries in thePersonaseries deserve high plaudits , Persona 4presents a uniquely endearing stage setting . Characters like the former idol Rise Kujikawa , spunk - with - a - heart - of - atomic number 79 Kanji Tatsumi , and the gender - challenging Naoto Shiroganebring aone - of - a - sort life to the town of Inabain thePersonaseries ' most reference - drive entrance .

significantly , Persona 4 isalso the subject of one of thebest anime adjustment of a video gameever . It ’s voiceless to accommodate picture game . ThePersonaseries itself is grimly aware of this , with its blockbusterPersona 5having a notoriously disappointing adaptation .

Persona 3 , on the other hand , did n’t pick up an episodic Zanzibar copal adaptation , instead getting a serial publication of well - find flick . WhilePersona 5 ’s Zanzibar copal was n’t bad , andPersona 3 ’s flick serial is spat by critics and fans likewise , Persona 4 ’s anime is special .

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The novel puzzle for Guilty Gear : Dual Rulers shows off 3D CGI animation , which in this case feel like a perfect extension of the series ' art style .

Why Is It Hard To Adapt Games?

The Same Things That Make Video Games Unique Make Them Hard To Adapt

The same matter that makes video games unique is also what ready adaptation hard , althoughvideo secret plan adaptations are presently in a aureate eld . Video games offer a peculiar shape of fundamental interaction where the player is directly related to the characters and processes on the screen . By dividing line , although every viewer will experience and interpret a film or TV serial otherwise , the intro of those medium is more finite and set .

For purpose - playing games in particular , this can raise problem for adaptation . Since the structure of the game is based around the musician ’s projection of the musician fibre , it ’s almost unacceptable to implement these variety of game in a direction that is faithful to the actualexperienceof the secret plan . With the experience built on theplayer ’s combination of sound projection and interaction , recreating it through another data format is excruciating . However , for a secret plan of Persona 4 ’s blaze , capturing theessenceof that experience is paramount .

What Does Persona 4: The Animation Do Differently?

Persona 4: The Animation Invents a Lovable Protagonist in Yu Narukami

Persona 4 : The Animationmanages to shine the good Libra bynottrying to present the “ experience of the secret plan ” at all . More concretely , Persona 4 ’s anime classify what one might call player - dependent and player - autonomous part of the narration . It then interweaves the overarching musician - independent share with an opinionative perspective on the player - dependent parts . The focus is onmaking a in force Zanzibar copal , rather than on merely presenting the narration of a proficient plot . examine the protagonist is an excellent advantage compass point for this .

rigorously speaking , the protagonist of the anime , Yu Narukami , is nothing like the video plot ’s protagonist . Hecan’tbe . The game ’s protagonist is an reference of whoever is playing it , and nobody “ plays ” an Zanzibar copal . Instead , in adapting the biz ’s account , Yu Narukami is written in such a mode as to beaninteresting protagonist to watch . It ’s rare that Yu ’s duologue will match up with option provided in the secret plan . Indeed , Yu has many more interjections , jokes , and minor lines than his game counterpart . However , that humanizing writing give lifetime to his character .

In fact , one might go so far as to contend that in create a protagonist who isunfaithfulin many ways , the witness experiences a similar sort of humanizing projection to if they were simply playing the game . In the plot , the thespian would project themselves onto the character in between dialog choice and tactical determination , weave a story and personality for the supporter in their drumhead . The protagonist of the animelooks and acts like the version of the eccentric that a player ofPersona 4might slyness on the interior , constructed and punctuated by in - secret plan choices .

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What Can Persona 4: The Animation Teach About Adapting Games To Anime?

Persona 4: The Animation Shows That The Best Way To Adapt Games Is Loosely

BecausePersona 4 : The Animationdecides on such an opinionative presentation , it ’s able to make story decisions that make it more interesting overall . One of the most engaging share ofPersona 4is choose who you expend your time with , and when . However , one must essentially experience relationships one at a time . By not focus on a “ canon ” iteration of the secret plan and its plot , Persona 4 : The Animationgets toquilt together the game ’s many storylines , provide a thrilling narration up toits amazing final episode .

Consider Ai Ebihara , whose storyline is wholly optional in the game , but who receives a unspoiled plenty of screen clock time in the gum anime . The agency Ai ’s storyline is write is n’t completely close . But because of the narrative data format of anime , her story associate with other plot line ( for instance , basketball game player Kou Ichijo , another optional relationship from the original secret plan ) in a way the game ca n’t mechanically mimic . What the anime present tense is n’t thegame ; it’sthe game’sworld .

Not in spite of , butbecause of these change , the feeling when finishingPersona 4 : The Animationis just like end the game it adjust .

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Through this demonstration , the anime accomplishes a very telling deception — a deception which is in fact key to prepare ita good adaptation . With thePersonaseries , when one is finished with an launching , there ’s a feeling of astounding passing while leaving behind its in - world friends and memories . Not in spite of , butbecause of these changes , the notion when finishingPersona 4 : The Animationis just like finishing the game it adapts .

video recording games are a uniquely interactional medium . For this reason , they offer an experience which is impossible to mimic . For a game as successful asPersona 4 , that presents a bighearted risk . Persona 4 ’s version does n’t endeavor to bring the best parts of this experience to the screen . Instead , it patch its origin up with the strengths of its own medium , modernise a relationship where itstands alongside the source — rather than being its shallow impersonation . Persona 4 : The Animationmakes the eccentric thatPersona 4 ’s populace is alive , no matter what medium presents it — as an adaptation should .

Persona 4 cast

Screencap of minato from the Persona 3 movie

Persona 4 Golden