Dungeons of Hinterberg

Summary

For those who can yield to take a intermission , where else to go but theDungeons of Hinterberg ? Microbird Games ’ entry action - adventure is structure something likethe contemporaryPersonagames , with players travel to a resort - title Austrian village with one cardinal hook : 25 dungeons packed with puzzles and armed combat . Utilizing an middle - enamour fashion that mix the qualities of cel - shading , rotoscoping , andBreath of the Wild ’s overall vibration , dungeon of Hinterbergis an attractive and cosy experience with a essential 20 + minute runtime , and should draw fans of its breathing in and anyone else looking for a low - stress donjon - crashing adventure .

As Hinterberg ’s newist visitor Luisa , player days are structured in quadrants : the morning is when to decide what region to visit , afternoons are often spent in a individual donjon of option , then evenings set aside for chatter with fellow tourists or townspeople , or even just a moment to decompress with some solo prison term . Then , late at night , it ’s time to veg out in front of the thermionic tube , shop a tome of local chronicle , or catch some early shuteye .

Your Rating

Your comment has not been saved

At its heart , Dungeons of Hinterbergis about daily rhythms , with a down - to - earth narrative that almost anyone with a grueling day line will come to to . Except , here , or else of hitting the versant to burn off some mounting stress , Luisa mashes through monsters with her steel or crucify them with go and skill … although there may be some time to hit the slopes , yet .

Settling Into Hinterberg

Even Lawyers Need To Smash A Few Monsters Sometimes

Luisa settles into the local traveler ’s hotel with quaint top - story housing on her comer to Hinterberg . She jaunt light , reflecting on her exhilaration to explore this funny goal interest and get away from her dissatisfying jurisprudence firm job for a spell , with a lifetime way that feels like it ’s at a juncture . Like many travelers , a central part of her experience is gear towards shake up everyday , puzzling out what she should really be doing at this point in her life , with mind and heart open to the macrocosm .

She ’s before long introduced to a few of Hinterberg ’s movers and shakers . There ’s the glad - handing city manager , a few dungeon - delving social media stars – treated here like top - rank attention - hungry Twitch streamers – and a former dungeon - crashing adventurer who now start the tourism circuit card and help newcomers get acquainted .

If today ’s not the day to fight , Luisa can call an audible and pursue other round-eyed activities , like rest before a gorgeous scene or mull in a forest .

mixcollage-14-dec-2024-12-21-pm-6570.jpg

Right off the bat , Luisa discovers that nary a visitant has complete all of Hinterberg ’s dungeons thus far . They ’re each establish throughout four distinct regions of the landscape painting , all of which are atmospherically tie to a fussy time of year . The start of the 24-hour interval means charting a course , as two areas ca n’t be visit in the same afternoon , and finding the portal to the keep is often half the task . And , if today ’s not the twenty-four hour period to fight , Luisa can call an hearable and pursue other round-eyed activities , like resting before a gorgeous view or meditating in a woods .

Shmoozing With Hinterberg’s Tourists and Townies

Meeting Dungeons of Hinterberg’s Delightful Cast

While the interactive mass of dungeon of Hinterberg resides in its 25 titular encounters , the biz is packed with NPCs to meet and befriend , from start to finish . They each have their own little tale to distinguish , with personalities and backstories opening up promptly as Luisa ’s family relationship with them develops over the days .

The casting map a nice mix of archetypes , and virtually all of them feature great depth than might first appear . friendly relationship do n’t just bring out the inner life story of these people , but often imbue Luisa with scrap fillip , grant shop discounts , or even offer a dainty small-arm of gear or new blast attainment at mellow tiers .

We spent approximately 19 hours completingDungeons of Hinterbergwith more than 60 % of the relationships fully maxed - out , so total clip to flap will depend on how invested players are in the various storylines .

Key art of Luisa in Dungeons of Hinterberg, featuring her slashing with her sword and entering a portal

Custom image created by Katarina Cimbaljevic

While none of the game ’s social interaction is peculiarly inscrutable , the fibre are well suck up and detailed and the dialog is sweetly queer and a little sarcastic . The dungeon districts are full free - roaming , and the wide-eyed mankind ofDungeons of Hinterberghas a palpable sense of life and character that deepens as it run on , and it ’s efficacious enough at providing tangible stakes and dramatic play for the more straightforward process of rack up dungeon stamps .

Luisa is never pressure to cease up every dungeon or complete every kinship against a ticking clock , and there are no grander time restraint whatsoever … so player who want to go in front and squeeze out every dialogue bubble can spend their afternoons and Night interact with fictitious character with no string attach .

Better yet is the self - dictated tempo of the game;Luisa is never pressured to finish up every dungeon or dispatch every kinship against a ticking clock , and there are no grander time constraints whatsoever(even when the biz pretends that there are ) . This means thespian who desire to go ahead and mash out every dialogue house of cards can expend their afternoon and nights interact with characters with no strings attached . The dungeons will still be there when they ’re done , and the additional upgrades they incur from the social gameplay will only make them easy .

dungeons-of-hinterberg-release-trailer-thumb-cropped.jpg

Challenge Peaks and Valleys

Dungeons of Hinterberg Can Be A Little Too Easy

That ’s peradventure part of a primal issue here , which is thatDungeons of Hinterbergis never specially sturdy or sinister . There are three difficulty level on offer if anyone require to summate some trivial challenge to the main game , but the puzzles and combat section trend toward the easy side , especially after Luisa upgrades her attributes and abilities .

The most curious view of armed combat is the game ’s deliberate limitation of thaumaturgy , where each district empowers Luisa with only two new spells . Two of the districts boast mobility magic , which makes navigating them quicker and more sport , but the loss of this fastness can cause the other two to experience frustratingly slower to move around in . Surprisingly , there ’s never any charming crossover , so the wintry area ’s wonderful snowboard magic spell can never be used in the timberland area .

Dungeons & Dragons ' former al-Qur’an , pursuance From The Infinite Staircase , is an anthology of six updated classic adventures from D&D history .

dungeons-of-hinterberg-krampus-starter-boss.jpg

All combat in the plot is orbit - style , where a round roadblock kettles Luisa in with her foes . There ’s a overnice variety of enemies , from small galling scrubs to larger savage , spellcasters , and miniboss - corresponding elite . unsuccessful person typically results in a minimum punishment and a restart , and we find some fun challenge in attempting to complete high - level dungeons earlier on ; while this was a trivial direction to make the game severely , it also meant that move back to older keep made them far , far too well-heeled , combat - impudent .

Discovering each dungeons quirks and surprises is a large part of keep of Hinterberg ’s haul , so concerned players should avoid any mechanical spoiler when possible .

The puzzles are , like most everything inDungeons of Hinterberg , fairly breezy but fun to visualize out . The game ’s superb variety is a constant draw ; much like theNierseries , certain keep change camera position or offered new interactions , with rarely if ever any outright repeats . Even with the lesser challenge , this is a game where come in a portal is sure to bring something unexpected and fresh .

Klaus and the protagonist talking in a bar in Dungeons of Hinterberg.

Final Thoughts on Dungeons of Hinterberg

4/5 Stars - “Excellent” By Screen Rant’s Review Metric

The ski - stumble doctrine of analogy persists throughoutDungeons of Hinterberg ; the tutorial dungeon is even offered up like a form of “ bunny rabbit slope , ” and ski lifts can be observe in the coke - covered area , clear repurposed from their original enjoyment to now cart venturer to portals . It adds a decent preternatural tone to the plot ’s conception , and much of it feels successfully brand as a restful evasion , despite the action .

A helpful daybook tracks players advance and categorizes friendly relationship forged with Hinterberg ’s resident physician and visitors ; one fictional character named Alex even makes a funny comment on how arguably disturbing it is to keep a book throng with detailed notes on other people . This speaks toDungeons of Hinterberg ’s overall solid penning qualityand , even though it does lean towards trope more at certain secret plan beats , it ’s a sweet and favorable narrative with a jot of snark that effectively bolsters the vibes .

Strategy action mechanism plot Kunitsu - Gami : Path of the Goddess has a strong raiment of unique charms presented within an impressively assured software .

how-to-fast-travel.jpg

If anything , Dungeons of Hinterberg ’s ocular intro might be what skews actor attention the most . It almost has aTom Goes to the Mayorxeroxed quality to it , only infused with color that attend fantastic at far distance and fully dynamic light . operation in the plot is also stellar ; teleport between nodes of interest in town is instant , and we never saw so much as a single human body omission , even during some of the more visually hectic boss conflict .

Screenshots of the game may instantly summongames likeZeldavibes , but they would n’t be exactly accurate , and the wider regions ofDungeons of Hinterbergaren’t packed with secrets and interactive details;it ’s almost a dialogue - oriented Zelda - lite sort of experience . Call it “ cozy Zelda , ” call it “ Zelda Crossing , ” call it “ Persona of the Wild ” if needed , it ’s really just a charming portmanteau word of all these notions , and certain standout dungeons on their own are worth chartering a flight toDungeons of Hinterberg .

dungeons-of-hinterberg-ancient-tree-eye-wall-puzzle.jpg

Luisa chats with Samkele by the bar in Dungeons of Hinterberg

A combat section in the Waterlily River level of Dungeons of Hinterberg, seen from above

DnD The Infinite Staircase artwork of the regular and alternative-art cover editions.

Luisa snowboards down a rail in a gravity-defying section of Dungeons of Hinterberg

Soh and Yoshiro from Kunitsu-Gami in front a looming monster.

PC Games